AI Insights · Timothy · April 2022
Top 5 Stickman Games on Android in Nigeria, Q1 2022
Discover the performance of the top 5 Stickman games on Android in Nigeria during Q1 2022, including download trends, revenue, and active users.
The first quarter of 2022 saw interesting trends among the top 5 Stickman games on Android in Nigeria. Here's a detailed look at their performance based on data from Sensor Tower.
Stick War: Legacy, developed by Max Games Studios, experienced varied trends. Weekly revenue peaked at $44 in the last week of December 2021 and fluctuated throughout the quarter, with notable weeks being the first week of January ($6) and early March ($11). Downloads saw an initial dip from 1.9K to around 400 in early January but recovered to maintain a steady range between 1.3K and 1.7K. Active users started at 7.8K and saw minor fluctuations, ending at approximately 6.7K by the end of March.
Stickman Legends Offline Games by ZITGA showed a slight variation in revenue, peaking at $15 in the last week of March. Downloads started strong at 3.3K, then gradually declined, reaching a low of around 730 in early March. Active users followed a similar trend, with an initial count of 4.3K and a dip to about 1.8K by the end of the quarter.
The Archers 2: Stickman Game from BYV had modest revenue fluctuations, peaking at $14 in mid-January. Weekly downloads began at 1.9K, peaking at 2K in early January, but then dropped to a low of 700 in mid-March. Active users started at 6.9K, peaking at 7.7K in late January, and ended at around 5.9K by the end of March.
Anger of stick 5: zombie by Button E&M exhibited minimal revenue, with a peak of $9 in the last week of March. Downloads were relatively stable, starting at 3.2K and hovering around 2K for most of the quarter, with a notable rise to 2.3K at the end of March. Active users started at 12.7K and saw a gradual decline to around 8.9K by the end of the quarter.
Stickman Warriors from SkySoft Studio had its revenue peak at $9 in the last week of March. Downloads fluctuated between 1.6K and 800, ending at around 975 in late March. Active users started at 9.8K and gradually decreased to about 6.5K by the end of the quarter.
For more detailed insights and further data on these apps, visit Sensor Tower.